Up to 30% of Apple Vision Pro Returns Are Because Users Don’t Get It, Analyst Says::While Vision Pro returns were uncommon, many came down to owners not figuring out its spatial computing.

  • WolfLink@lemmy.ml
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    2 years ago

    1% of the headsets are returned. 30% of those returns (0.3% of the overall headsets) are because the user couldn’t figure it out.

    This is clickbait.

    • stoly@lemmy.world
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      2 years ago

      To save me reading what is surely a terrible article, what aren’t people getting?

    • Buffalox@lemmy.world
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      2 years ago

      Wow, from all the stories of people returning them for all kinds of reasons, I thought the number of returns was way higher.
      That’s actually a decent piece of information for the article to include IMO.

  • RandomVideos@programming.dev
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    2 years ago

    From one video i watched about the apple vision pro, it looked like it had some really cool features

    Could you replicate every single one of those features with a google cardboard? I think so, but the extra $34999 is worth it for the apple branding

    • Moneo@lemmy.world
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      2 years ago

      Could you replicate every single one of those features with a google cardboard? I think so

      This is so far from the truth I just have to assume you’re making a “joke” and not an apple hater who’s too fanatical to form their own opinions.

      The vision costs a shit load of money because they’ve put an abundance technology and R&D into the product to make it capable of things no other VR/AR headset is capable of. By all accounts the screen resolution, response rate, 3D tracking, and gesture recognition create an experience that other headsets can attempt to mimic but will fall short of. Watch MKBHD’s videos on it, it’s genuinely a really impressive piece of technology.

      And yes, they charge more because they are Apple and they know their hoards of loyal followers will buy anything they make.

  • nomadjoanne@lemmy.world
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    2 years ago

    (Setting aside how much I hate Apple for the moment)

    A lot of these VR and mixed reality things are much neater in theory than in practice. I have tried the whole virtual-desktop-in-VR thing before and it just isn’t really much more productive unless maybe you are really pressed for space. You can just get another monitor, not have to wear a giant gizmo on your head and be able to drink your coffee while you work without issue.

  • skozzii@lemmy.ca
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    2 years ago

    I thought it would be more with all the wannabe influencers making YouTube review videos.

  • BattleGrown@lemmy.world
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    2 years ago

    Makes sense to me. Sounds weird but some people don’t have the ability to think in 3D. My wife is one such person. For example she can’t combine in her head her actual spatial position and surroundings with Google Maps, so she can’t use it. Same with those 3D rotation IQ test types of puzzles. I’m sure she wouldn’t be able to use spatial computing.

    • Moneo@lemmy.world
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      2 years ago

      Yeah this isn’t surprising news to me. I can see the vision being super useful in some niche business/art cases but for 99.9% of people it’s a prohibitively expensive toy.

  • merthyr1831@lemmy.world
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    2 years ago

    I mean this is just like with all VR headsets. Most people simply dont need to have a screen strapped to their face, let alone at the cost of 3,000 buckaroos

  • not_that_guy05@lemmy.world
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    2 years ago

    I see iPhones as hand holders so makes sense older parents bought them and introduced their kids to them. Which again, are being held by the hand on what they can use and not use.

    They can’t figure out new technology. I’m able to use an iPhone even though I’ve never had one but opposite can’t be said about people using my android. It’s weird.

    • cmbabul@lemmy.world
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      2 years ago

      Not defending Apple here necessarily but have you not ever been in line for a self checkout? It’s not a difficult piece of software or equipment to use and in my experience half of the users if not more cannot handle it. Users are really fucking dense

      • unmagical@lemmy.ml
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        2 years ago

        Self checkouts don’t work the same across stores, don’t accept the same methods of payment across stores, require human intervention the moment anything off the happy path occurs (like not moving an item fast enough and it scans twice), provide constant interruptions during the execution of their single purpose, and are unfathomably slow and inconsistent at what they do.

        They just don’t work well.

        • cmbabul@lemmy.world
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          2 years ago

          The only intervention I have ever needed over 20+ years of using was for an ID check, it’s very very possible to use them without having an issue 99% of the time. They fuck up because people don’t have any patience or just a general misunderstanding of how a cash register works, which is not a difficult concept

          • unmagical@lemmy.ml
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            2 years ago

            They also fuck up because they aren’t designed and implemented properly.

            • Walmart’s don’t accept tap to pay.
            • Whole foods’ requires manual keying in of pastry items as different options (they don’t have danishes in their DB so they need to be rung up as a bagel; per the human worker that resolved the issue for me when I predictably couldn’t find the item they failed to include).
            • None of them allow you to cancel the order (such as when you want to check the price of an item because the store neglected to actually list the price on the floor).
            • None of them let you remove an item (such as a duplicate scan or removing a luxury item that stretches your budget or rang up higher than you were expecting).
            • You can’t purchase shaving goods, alcohol, canned air, or other adult items without intervention (probably no way to actually avoid this one, but it doesn’t promote a smooth flow) and the kiosk often locks down until aided by an associate preventing you from continuing to scan your items while you wait.
            • Often locks the kiosk when placing a reusable bag in the bagging area.
            • Inconsistent payment methods: some allow you to scan your card at any point in the process, some process payment the moment your card is scanned, some require a manual trigger on screen prior to scanning your card.
            • Often forces popups between scans (“This kiosk is in card only mode,” “Enter your loyalty card number,” or “how many bags did you use today?”)

            I’d like to:

            • Walk up and set down my bag
            • Scan all my items
            • Remove arbitrary items
            • Tap my card
            • If required; verify my age and have an associate clear any blocks
            • Grab my stuff and leave

            Instead what often happens:

            • Walk up and set down my bag
            • Kiosk locks because there’s an item in the bagging area
            • Pickup my bag, move to a different kiosk and set my bag on the floor
            • Scan my first item
            • Dismiss the card only pop-up
            • Dismiss the loyalty pop-up
            • Scan the item again because the first scan just wakes the machine and the order doesn’t start until you dismiss 2 popups
            • Put the item in my bag on the floor
            • Scan the next item
            • Dismiss pop-up about first item not being in the bagging area
            • Take first item from my bag on the floor and set it in the bagging area
            • Kiosk locks until associate clears it
            • Scan a razor blade
            • Kiosk locks until associate clears it
            • Scan the remainder of my items
            • One of them scanned twice
            • Click the visible delete button next to duplicate item
            • Kiosk locks until associate clears it
            • Tap my card
            • Realize that this unit works differently than the last one I used and click the “Finish and pay” button
            • Select card as the payment type (on the kiosk in the card only queue getting run in card only mode)
            • Dismiss the bags used pop-up
            • Tap my card again
            • Move all my items from the bagging area to the reusable bag on the floor
            • Collect my receipt and goods and leave

            I’m glad that you’ve consistently had a good experience with them, but I have not. While each of our experiences are anecdotal, the machines’ failure to routinely accommodate my expected use case is an engineering failure. I am a software engineer by trade and know how to interact with computers well. While we have a running joke about customers not reading what’s on their screen that’s no excuse to design an interface that cannot properly react to unexpected or unusual inputs or tasks.

            • cmbabul@lemmy.world
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              2 years ago

              I’m not gonna sit here and tell you your experience is invalid, but having watched thousands of people interact with self checkouts I have to say yours is an outlier at least to my experience, I just see people who expect the computer running the software to read their minds. Never once have I seen a system just do something and lock up without improper input, I’m sure you’re a very bright and tech savvy person but that doesn’t preclude you from having blind spots in the POS sector which is very different than most others in tech. Scales can fall out of calibration but that is really easily fixed by a program within the systems, it would literally take ten seconds if the retailer gave a damn

              Can’t help you with the Walmart tap pay though, that’s on them as a retailer and one of the many reasons I don’t shop there, although I know that’s not an option for everyone.

              • uid0gid0@lemmy.world
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                2 years ago

                You know, I have to agree with unmagical on this one. It’s gotten to the point where if I want to just run into the shop for a quick trip there’s a mental list of things to avoid that will cause trouble. I’m of the opinion that if I have to change my behavior to avoid something putting up artificial roadblocks for me, then that system is a failure. Case in point I went to CVS to buy some cough medicine for my kid the other day and discovered that cough medicine is now age-restricted. Instead of letting me scan my driver license (you know cause the kiosk has a bar code scanner and my license has this fancy new bar code) the clerk has to come out of whatever dungeon he was in to put the mk 1 eyeball on me and give the kiosk his blessing.

          • Baggins [he/him]@lemmy.ca
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            2 years ago

            There’s a certain store I go to that needs an employee almost every single time because the scales are insanely sensitive and lock you out immediately if they think it’s wrong.

            • cmbabul@lemmy.world
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              2 years ago

              That’s on the retailer for not getting a tech out there to calibrate them, which takes 20 minutes and is 100% included by their maintenance agreement unless they bought shitty used equipment from a shady reseller.

      • stoly@lemmy.world
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        2 years ago

        Not to mention that some of these systems are really badly made.

      • blahsay@lemmy.world
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        2 years ago

        Self checkouts are the worst! Perfect example of bad engineering. I had the shower thought the other day that perhaps they design them to be slow and crappy so they can gather more biometric and video data of us at the checkout 🤔

        Seriously though there is a whole branch of hardware engineering that specialises in making things intuitive and user friendly…even for the special needs (apple customers)

        • stoly@lemmy.world
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          2 years ago

          It’s less being bad engineering and more capitalists not wanting to devote enough money to fix a problem.

        • cmbabul@lemmy.world
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          2 years ago

          If you have a problem with working self checkouts that isn’t related to a scale calibration that’s on you, I’ve been using them without issue since I was a teenager which was two decades ago. They are stupidly intuitive

          • blahsay@lemmy.world
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            2 years ago

            The scales are always off and unnecessary anyway. They factor shrinkage into the price.

    • krashmo@lemmy.world
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      2 years ago

      That’s only true if you assume that people are generally smart, especially when it comes to technology. Such an assumption seems to me to be… overly generous.

    • stoly@lemmy.world
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      2 years ago

      I mean, Apple is THE accessible usage company of the world. If you think that Apple can’t make it work, then you also think that nobody can make it work.

          • cuchilloc@lemmy.world
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            2 years ago

            Made me chuckle … mfers stopped being UX friendly and accessible a long time ago. I still want the home button on iPhones back, it was the perfect phone for my granny but I upgraded her to an XR and she did not get it, gave her an android instead . the button made it way more usable

        • stoly@lemmy.world
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          2 years ago

          Your grandpa can plug that in. That’s what makes it accessible. If you don’t like their design choices, that’s a different question.