Xbox’s new policy — say goodbye to unofficial accessories from November thanks to error ‘0x82d60002’::Got error 0x82d60002 on your Xbox accessory? There’s no fix, Xbox is going to block the use of detected unauthorized accessories with its consoles from November 12, 2023.

  • Uglyhead@lemmy.world
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    2 years ago

    “Made for Xbox” branding for proprietary accessories approved by Microsoft incoming. Anything else won’t work.

    How hypocritical of MS to pull this on their consumers after making it such a big deal that competitors like Apple do this same thing. Pot meet Kettle.

    • Laser@feddit.de
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      2 years ago

      Anyone surprised? MS is one of the shadiest companies out there. Google gathering user data? “Don’t get scroogled!” Microsoft account required for windows 11? That’s completely different. Gamers in particular just fell for their self-imposed image as the good guys because of Game pass and constantly bashing their competitors.

      If I remember correctly, it was them first charging for online services under Xbox Live Gold for functionality that was usually free on PC.

  • UltraBlack@lemmy.world
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    2 years ago

    “it’s all just for your protection!” I’m amazed that people actually believe this shit. That’s the same argument as with various countries fighting against CSAM, seeing that as an excuse for total privacy invasion. Like come on…

    • pdxfed@lemmy.world
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      2 years ago

      No one believes it, but in the world of PR you just go with the thing people are least likely to argue against or most likely believe “for the children” or “because safety”. PR doesn’t really even matter when you’re so enormous.

      I never gamed on console because I like more control over my environment…and that started 25 years ago. Super glad they were just approved to buy Activision/Blizzard, “more choice” was what their grinning exec said in a consolidation purchase.

  • Adalast@lemmy.world
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    2 years ago

    So goodbye custom-built accessibility controllers? Little Timmy, who was born with no arms and loves video games but has to play with his feet on a custom controller, is going to be told “Git good stumpy”?

    • uberkalden@lemmy.world
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      2 years ago

      Microsoft does make a special controller for people with disabilities. Still sucks for people with custom setups. The cheating in fps games is out of control though

      • English Mobster@lemmy.world
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        2 years ago

        The array of different disabilities is so vast - a controller which works for one player may not work for another.

        • chiliedogg@lemmy.world
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          2 years ago

          The adaptive controller is designed to be custom-modded for different disabilities.

          It’s actually a really cool system they designed in partnership with AbleGamers. They even have a mod for quadriplegic gamers. And it’s super affordable versus previous accessible interfaces.

          Accessibility is one of the few places where Microsoft has been wholly good in recent years. Play any first-party Xbox game from the last few years, and you’ll see that the first menu that opens up first time you play is accessibility settings.

        • joel_feila@lemmy.world
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          2 years ago

          great point, example there are two way to make a controller for 1 armed people, for the left hand and right hand.

      • hackitfast@lemmy.world
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        2 years ago

        Given that Xbox is a closed console, couldn’t they just have rootkit anticheat by default?

        Maybe I’m stuck in the past but it still seems as if consoles still don’t employ anticheats.

        • Draconic NEO@lemmy.world
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          2 years ago

          They could and probably do (might even be the same anti-hacking system which bans from xbox live from the Xbox 360 days) they aren’t doing this to combat cheating though, they’re doing it because it’ll make them more money. They might claim it’s anti-cheat because the gaming community will drink up that response and respect their decision without questioning it.

          Many people who do stand up against descisions like these are usually laughed at or accused of being cheaters, I bet people might even do it to me because I posted this.

          I will say that this will likely be all but a setback for cheat devices who can spoof or pass-through an official controller, they will adapt, this change will only truly be successful at killing third party controller support.

          • hackitfast@lemmy.world
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            2 years ago

            You’re not wrong. And unless the controllers have some sort of TPM module in them then yeah they’ll be easily bypassed.

            • Draconic NEO@lemmy.world
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              2 years ago

              Legacy official controllers don’t have a TPM so even if new ones do, current ones don’t and same goes for ones that spoof current official controllers.

              At least assuming they’re going to keep compatibility with current official Xbox controllers.

    • TORFdot0@lemmy.world
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      2 years ago

      As a consumer, having certified static hardware configuration means you know exactly how it’s going to run off reviews on the same hardware. You know that you are going to get support the manufacturer and aren’t going to have to worry about the manufacturer of the motherboard pointing fingers at the manufacturer of the GPU or RAM or CPU if you have a problem. Updates and driver support is all handled by the OS.

      But probably the biggest reason is that consoles already have the best name recognition, higher user adoption, and hardware is sold at a discount compared to comparable PCs.

    • Dudewitbow@lemmy.ml
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      2 years ago

      Theres actually a single one on the PS5, it essentially has a chip to hardware accelerate storage to ram loading speeds that PC speeds cant fully tap into yet.

      Playstation devs are just badly leveraging the sole advantage it has.

      The Xbox is virtualy a pc.

        • Dudewitbow@lemmy.ml
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          2 years ago

          it has some of the speed, but it’s not quite the same. direct storage is something the Xbox would have access to, but xbox is not directly hardware accelerated in the same way the PS5 is. Think similar to FSR VS DLSS. one utilizes special hardware in order to achieve its result.

    • flop_leash_973@lemmy.world
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      2 years ago

      While there some advantages to that static more gate kept setup that we all could argue about for years on end, the answer to your question boils down to money and control like pretty much everything else.

    • LazyBane@lemmy.world
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      2 years ago

      Back in the day, Nintendo got big on quality control. That’s less of a selling point now that almost every big publisher is pushing for yearly releases and devs need to rush out unfinished games to meet corporate expectations. A console was also just miles ahead in user friendliness that a computer up until around the PS4/Xbone.

      The way forward for consoles these days is to have more interesting hardware, but Microsoft is resistant to just having gyro in the xbox controller so don’t hold your breath for the next xbox being anything worth looking at.

    • A_Random_Idiot@lemmy.world
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      2 years ago

      because having a stable, unchanging platform is a lot easier to code on and extract performance from than the 100,000,000,000 billion possible combinations of PC hardware.

      edit

      You can get angry over it all you want, it doesnt change the fact that its the truth.

      In fact, the state of games in general is shit because a lot of you fucking goblins with more money than sense keep running out and pre-ordering/day1ing games and fawning over them no matter how much of a broken piece of shit they are, and white knight against any and all criticism. Maybe if YOU stopped creating a market for shitty, broken, badly performing games, They’d stop fucking releasing shitty, broken, badly performing games.

      But no, you don’t want to be responsible for your actions, So you want to take it out on everyone else… because god forbid it ever be mommies special little angel thats at fault.

      So remember that next time you want to scree about consoles or whatever else. Cause they are not the problem. People like you are.

  • mlg@lemmy.world
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    2 years ago

    Ah yes the infamous and completely utterly useless 0x8 hex Microsoft errors.

    If I had a nickel for every time I encountered one, I’d have paid Microsoft to properly document what they actually mean, instead of spending 2 years finding some ye olde ass archived help request where some ancient wizard sys admin gives the answer after the default and also equally useless MSFT Associate reply of “Did you try DISM or try to reinstall windows?”

  • tabular@lemmy.world
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    2 years ago

    Another attack on ownership. The user is the only one who can authorize an accessory being used with their hardware.

  • Stovetop@lemmy.world
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    2 years ago

    Where was this outrage when Xbox blocked the ability to use third party headsets? This just seems like a continuation of their long-held policy and is likely only happening now that they have their accessibility controller on the market.

  • Clbull@lemmy.world
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    2 years ago

    There’s still no official word or reports yet on whether XIM or Cronus controller-spoofing mouse and keyboard adapters will be banned as a result of these policy changes, but manufacturers like Brook Gaming who build unlicensed, but fair adapters for fighting game sticks seem to be caught in the dragnet. We’ll be sure to update you on further changes.

    I think XIM and Cronus are the reason they’re doing this, especially since the main games on Xbox are shooters.

    Cronus allows you to run scripts which give you an unfair competitive advantage, from using exploits and humanly impossible controller inputs to fire weapons ultra fast, to removing weapon recoil, to going auto-prone when you fire your weapon, to quickscoping, to other things.

    XIM on the other hand lets you plug in a mouse and keyboard. While this allows you to play games on console that otherwise don’t support M&K controls, it also gives you serious unfair competitive advantages by making the console think you’re a gamepad player whilst giving you superior M&K controls and aim assist at the same time. With a XIM device you can go seal clubbing in console-only lobbies.

    My other hypothesis is that they want to safeguard their console from firmware exploits that could bust the security of their console wide-open and allow for software piracy.

  • BURN@lemmy.world
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    2 years ago

    Going to have a controversial opinion here, but as someone who primarily plays competitive FPS games this is a huge win. Strike Packs have been dominating console lobbies for years now. Controllers that do scripting won’t work anymore, and that’s a massive W.

    It’s not universally good, and they’ll need to expand the authorization program, but imo it’s well worth it to ban the cheaters using 3rd party controllers.

    Edit: Downvote as much as you want. I’m fed up dealing with console players cheating with controllers they can buy from walmart. This is a huge positive for anyone who wants people to stop cheating.

    • Boiglenoight@lemmy.world
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      2 years ago

      If this is why, great. Microsoft needs to get out in front of this though, otherwise a bad look when they don’t need one.

      • BURN@lemmy.world
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        2 years ago

        Most software cheats do. Hardware cheats are much more common on console. Strike Packs can be bought at the local Walmart. There’s no barrier to entry at all.

    • NateNate60@lemmy.world
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      2 years ago

      Call me old-fashioned, but I think the free market offers an adequate solution for this—customers can tell for themselves which third-party accessories are bad and not buy them. Microsoft shouldn’t purposefully render them unusable. If you want guaranteed support, you’re always free to choose an official product.

      • BURN@lemmy.world
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        2 years ago

        Except the controllers who are doing external scripting are the best selling 3rd party controllers. So the free market has been pretty clear in that they don’t care if it’s a good product, they only care if it gives them an unfair advantage.

        Letting the free market continue to regulate this means no change from the horrific state of controller based cheating that exists right now.

        • NateNate60@lemmy.world
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          2 years ago

          If PC players and PC games can handle cheating without needing to resort to banning third-party controllers, I see no reason that Microsoft magically needs to do so.

          • BURN@lemmy.world
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            2 years ago

            They’re just not widely used on pc. They can be, they just haven’t been adopted by cheaters as much on pc vs console.

            Microsoft should have banned these controllers years ago tbh. There’s no way for game developers to reliably ban players using them. The problem is that they haven’t been able to handle cheating up to this point.

            • NateNate60@lemmy.world
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              2 years ago

              I do not find this argument very convincing. There are much harder-to-detect ways to cheat on PC and yet anti-cheat systems remain fairly effective. Remember that an XBOX is, from a software standpoint, just a Windows computer with far less functionality and some tweaks for performance. There are black-box cheat detection techniques.

              There is no way you can paint this move as pro-consumer. It’s an anti-consumer move with some positive side effects.

              • BURN@lemmy.world
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                2 years ago

                Anti-cheats aren’t very effective on PC. For example EasyAntiCheat us known to be the easiest to bypass. These aren’t software level cheats, they’re hardware level and then translating inputs into new “valid” looking inputs. This is next to impossible to detect from client or server side. That’s why this has to be done.

                No black box cheat detection has been widely worked out yet. Multiple games have tried to varying degrees of success, about this issue particularly. It hasn’t worked, that’s why more extreme measures are now being taken.

                There’s no downside other than shitty controllers and cheating controllers being taken off the market.

                • NateNate60@lemmy.world
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                  2 years ago

                  Regardless of any amount of argumentation, the end result is that cheating on PC isn’t really that big of a problem.

                  Sometimes people want to use “shitty controllers” though. They’re much cheaper than official ones and in many cases work just as well. In my case, I have a $25 controller I bought off Amazon for my Nintendo Switch that also works for my PC and has RBG lighting and wired/wireless dual mode. It in all respects is better than a $70 official Nintendo controller and I suspect it’s the same for XBOX.

      • jordanlund@lemmy.world
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        2 years ago

        They really can’t though. Which is why the article shows a shitty controller somebody bought on Wish.

      • jordanlund@lemmy.world
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        2 years ago

        “Xbox’s policy”, we aren’t talking about PC. But yeah, once you get away from the name brands, a large portion of PC controllers are garbage as well.

    • paultimate14@lemmy.world
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      2 years ago

      Just because you don’t like them doesn’t mean other people don’t.

      As a kid I had no hope of affording the official PlayStation racing wheel, but I could afford the MadCatz one. When I wanted a 2nd guitar controller to play with friends on the PS2, NYKO offered a wireless one that was much better than the official ones. My first wireless controller, before the WaveBird, was a MadCatz PS2 controller that was fantastic.

      I spent a good chunk of this weekend researching 3rd party JoyCons because the ones from Nintendo are basically cheap novelty toys that sell for $80.

      8BitDo have been making quality controllers for several years now, and they have a whole section of their website dedicated to Xbox stuff. They appear to be licensed, so they will probably still be good?

      Especially with how expensive 1st party controllers are, it can make a ton of sense to get cheap 3rd party ones. Especially if you aren’t into hardcore or competitive games.

        • paultimate14@lemmy.world
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          2 years ago

          Haha thanks that’s actually what I went with.

          I went with the Wizard because I always thought the GameCube controller was fine. Not my favorite, not terrible. But I’m at least familiar with it. I saw some reviews mention that the QA and build quality might be a problem, and if that’s the case my next option is probably to try the Hyperion Pro.

          Honestly I wish I could rip the controls off the Steam Deck or rip a DualSense in half.

    • paraphrand@lemmy.world
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      2 years ago

      I mean, yeah, it’s true historically that first party has been generally better in quality. Going all the way back. But that does not mean it’s cool to block third party accessories.

      • jordanlund@lemmy.world
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        2 years ago

        They aren’t blocking 3rd party accessories. They’e blocking UNLICENSED 3rd party accessories. Different beast.

        • Grimy@lemmy.world
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          2 years ago

          Basically just means anything that is even mildly competitive in terms of price. Any licensed third party gear is the exact same price as the official accessories.

          I’m not sure why you are defending moves clearly meant to fuck the consumer.

          • jordanlund@lemmy.world
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            2 years ago

            Because selling consumers cheap trash that they have to replace multiple times is worse for them than charging a higher price for a licensed product.

            We’ve been over this across multiple generations. 3rd party controllers, 3rd party memory cards, they all sucked. Cheap? Yes. Very cheap, but if they’re half the price and you have to replace them 3 times, they stop being cheap.

            Not that some official products are any better, the Elite controllers continue to be garbage and have spawned class action lawsuits.

            • TwanHE@lemmy.world
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              2 years ago

              Nowadays there are many 3rd party options that are better than any official offerings. Especially considering no 1st party has made the switch to hall effect joysticks.

              • uid0gid0@lemmy.world
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                2 years ago

                I picked up this one about 6 mo ago and it’s been fantastic. My favorite controller by far. I’m waiting for them to make joycons and they’ll be an immediate buy.

                • TwanHE@lemmy.world
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                  2 years ago

                  Nah they’ll most likely find a work around, can’t imagine the check being hard to clear unless they are planning to add hardware identifiers and make all old official controllers obsolete.

            • Grimy@lemmy.world
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              2 years ago

              I don’t need Microsoft telling me how to spend my money and they were definitely some good quality 3rd party stuff.

              Honestly, I’ve seen a clear drop in quality since Microsoft killed or bought most of their competition for the official products. I didn’t use to replace my remotes (3rd party or official) but now I need to at least once a year with the official ones which are now also three times the price.

              Microsoft doesn’t care about you, they actively hate you. You are money bag they suck on. No matter what the boot says, less competition is ALWAYS bad for the consumer.