Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN::Star Citizen developer Cloud Imperium Games has said Squadron 42, the single-player portion of its controversial space sim, is finally “feature complete”, over a decade after it was announced.

  • RanchOnPancakes@lemmy.world
    link
    fedilink
    English
    arrow-up
    84
    arrow-down
    1
    ·
    edit-2
    2 years ago

    Once I can buy it, and download it, then install it, then open it, configure my settings, create my characters, and start the campaign, then, and ONLY THEN will I believe it.

    • Anonymousllama@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      edit-2
      2 years ago

      This is the best take on here. There’s no more “just trust me bro” tolerance anymore, too many things have just turned into vaporware over the years and now until I physically see it, it doesn’t exist

  • shiroininja@lemmy.world
    link
    fedilink
    English
    arrow-up
    36
    arrow-down
    7
    ·
    2 years ago

    This game has taken so long that it’s either money laundering, the devs are just incompetent, or they suffer from the inability to edit themselves down

    • lloram239@feddit.de
      link
      fedilink
      English
      arrow-up
      13
      arrow-down
      4
      ·
      edit-2
      2 years ago

      Star Citizen has literally the highest budget of any game in history, by a factor of 2x. The second biggest one is Cyberpunk, which also has been in development since 2013. Gamedev has just spiraled a bit out of control and takes ridiculous amounts of time these days.

      The only reason you see yearly releases of some other games is because they have multiple teams working in parallel and are just updating an already existing game engine. Doing stuff from scratch is a whole different thing.

      • MeaanBeaan@lemmy.world
        link
        fedilink
        English
        arrow-up
        5
        ·
        2 years ago

        Mostly agree with you here but I do have a minor correction. Cyberpunk was announced in 2013 but it didn’t actually start development until sometime in 2016 after cdpr release The Witcher 3: Blood and Wine DLC.

        Meaning cyberpunk only took roughly 4-5 years of development time before being released. Though it arguably needed much more time than that.

      • dylanTheDeveloper@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        2 years ago

        Games have gotten more complex and so have the teams to make them.

        It use to be a few developers juggling multiple rolls to entire departments that only specialise in one thing.

        To get all those different professions together to build a game is really hard because of communication. The best people are the ones who can do a bit of everything but large companies don’t want that, they want specialists who do one thing.

        You can program? You can also create 3D assets? Your good at audio? Well tough you have to pick one and you’ll probably never interact outside your team.

        And this leads to lots of fantastic ideas and creativity being lost not to mention bugs and other issues popping up.

    • MrFlamey@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      3
      ·
      2 years ago

      I’m sure there have been mistakes, but calling them incompetent is a bit of a stretch. Yes, it’s an absolutely eye watering amount of time and money, but they are trying to make an online universe with a high level of detail in which you can move between planets and all kinds of environments completely seamlessly. If they weren’t trying to make something with such a high level of difficulty, then I suspect they would have released a finished product by now, but they are making stuff nobody has made before, at least not at this scale.

      Perhaps inability to scale things back is a bit of a problem, but I think Chris Roberts realises he’s not likely to get a chance to get a basically unlimited amount of money (in game dev terms) to make the ultimate dream game he and many other people always wanted, so I’d imagine that’s the reason they are just going all out.

      • Takumidesh@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        3
        ·
        2 years ago

        How come other ambitious early access type projects don’t have this problem.

        Beam.ng comes to mind, it’s not complete, but the pricing is reasonable, the progress is consistent and plentiful, and the product has been in a very fun engaging state for years and years.

        And beam.ng is an incredibly ambitious project aiming for very high performing and accurate solid body physics simulation.

        I don’t think Star citizen would get nearly the level of hate if they had a more sensical pricing scheme. $45 +$15 for the base game, ok makes sense, but then there are multiple subscription tiers, additional 1 time lifetime versions of the subscription, different shops for different subscription levels, individual ships, insurance, a mobile game like freemium/premium model (earn credits to buy real money stuff), as well as branching the single player and multiplayer experience into standalone products.

        A big ambitious game is great, but no amount of tech CEO promises will make the segmented and confusing monetization scheme seem legit. The game has raised half a billion dollars. It has already made more money than 99% of games will ever make. That’s enough money to pay 300 people 120k for the 13/14 years the game has been in development. They have the ability to have a large studio that rivals (or beats) large AAA studios in talent, and they have used more time than even the most notorious studios use to develop games.

        • LordKitsuna@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          1
          ·
          2 years ago

          How is star citizens progress not consistent and plentiful? They are pretty constantly releasing new content. Single player might be behind closed doors but the multiplayer gets all of the upgraded Tech New Missions new planet development new ships. There’s a pretty steady flow of new stuff and you only need $40 to get in.

          If the only thing you’re interested in is the single player then that is unfortunate but it’s not as if they’ve delivered nothing over all this time. There is a game that is playable and has a surprising amount of content that you can go play right now

    • seaQueue@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      2 years ago

      If they ever release the game Chris Roberts’ hookers and blow pre-release starship income dries up.

  • killeronthecorner@lemmy.world
    link
    fedilink
    English
    arrow-up
    29
    arrow-down
    7
    ·
    2 years ago

    People said that this place ”wasn’t like Reddit”.

    But now I’m being gaslit by angry Star Citizen fans.

    How do you explain that, huh?

  • mlg@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    2 years ago

    If it’s feature complete, why not release the game lol?

  • Clown_Tempura@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    3
    ·
    2 years ago

    Laugh at Scam Citizen backers. Mock Scam Citizen backers. Make memes of Scam Citizen backers. Launch the hopes and dreams of Scam Citizen backers into the sun. Dunk the self esteem of Scam Citizen backers into a trash can. Funnel the dignity of Scam Citizen backers into a wood chipper.