Mac@programming.dev to Game Development@programming.dev · edit-22 years agoUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comexternal-linkmessage-square5linkfedilinkarrow-up113arrow-down11
arrow-up112arrow-down1external-linkUnity apologizes to devs, reveals updated Runtime Fee policyblog.unity.comMac@programming.dev to Game Development@programming.dev · edit-22 years agomessage-square5linkfedilink
minus-squareExtraMedicated@lemmy.worldlinkfedilinkEnglisharrow-up2·2 years agoI could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.
I could do animations, but I really wanted it to be more dynamic and have the characters able to look at points of interest, and bend over to reach for nearby objects in any direction.