C is fun to me because the syntax is easy to understand and straight to the point.
You probably had never the pleasure to search for bugs caused by C Undefined Behaviour in multithreaded code.
When I was writing my diploma thesis, I was writing multi-threaded code for an embedded DSP system. Results were wrong all the time. I tracked it down to atan2() giving wrong results. I searched for about six weeks how to fix that and it disappeared when I changed the position of the program’s data segment.
The above debugging experience was 25 years ago. We have better languages now. Rust has no Undefined Behaviour. That means you can track any bug (except compiler bugs) deterministically down to where the actual logic of the code, and the model of it which was in your head depart. This is great.
Rust is fun because you can compile a complex program and it runs.
But industry is still working with a fifty year old language written for systems where 32 kilobytes were a lot of memory. At work, I am still searching for bugs in multi-threaded C code with manual memory management (the previous developer didn’t think this needs locks), and I have to explain to the CTO that no, wo won’t have a release this fall, while the company literally drowns in technical debt.
You probably had never the pleasure to search for bugs caused by C Undefined Behaviour in multithreaded code.
When I was writing my diploma thesis, I was writing multi-threaded code for an embedded DSP system. Results were wrong all the time. I tracked it down to
atan2()giving wrong results. I searched for about six weeks how to fix that and it disappeared when I changed the position of the program’s data segment.(If the concept of Undefined Behaviour is new to you, I can recommend the web pages of Jens Regehr).
The above debugging experience was 25 years ago. We have better languages now. Rust has no Undefined Behaviour. That means you can track any bug (except compiler bugs) deterministically down to where the actual logic of the code, and the model of it which was in your head depart. This is great.
Rust is fun because you can compile a complex program and it runs.
But industry is still working with a fifty year old language written for systems where 32 kilobytes were a lot of memory. At work, I am still searching for bugs in multi-threaded C code with manual memory management (the previous developer didn’t think this needs locks), and I have to explain to the CTO that no, wo won’t have a release this fall, while the company literally drowns in technical debt.
That is simply not true. See here for a list of behavior that is considered undefined in Rust: https://doc.rust-lang.org/reference/behavior-considered-undefined.html
However, most (all?) of these require the use of
unsafe, which helps narrow down where the problem might be, if you trigger any of this behaviorYeah that is correct.
I was thinking in Safe Rust alone, and actually forgot about Unsafe Rust.
Because I have so far almost never used Unsafe Rust, except for C library bindings.
Ok fair point. I mainly code in C for making GBA games and random projects, so I haven’t done much multithreaded work