• 13 Posts
  • 17 Comments
Joined 2 years ago
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Cake day: July 17th, 2023

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  • Good read, and I think you might want to look at OnlyOffice. It’s open source and while it is kindof a shameless Microsoft Office clone, it does seem to support LaTeX when adding equations. Not sure how well it works as I don’t use it though. The slides app is pretty decent, the only bone I have to pick with it is that there aren’t many animation types and most of them are very basic. Otherwise, might be what you’re looking for.

    Screenshot of OnlyOffice's LaTeX option

    Edit: I just tried it and it seems to work pretty well. Select LaTeX, type your equation, then select professional in the dropdown menu and it’ll show the equation.

    A LaTeX equation shown in onlyoffice









  • The goal isn’t really to be a quiz, but rather just to see how susceptible people are to AI generated art. Many of the images I chose are intentionally vague, 80% of people so far got the line art sketch wrong, and that’s with knowing that many of these are AI generated. The results are definitely interesting to see.

    A “don’t know” option would ruin the point since most people would just choose that. I want to see where people lean towards.














  • Pretty smooth, actually. The workflow isn’t too different from Unity and I got used to things quickly by reading the docs. After getting the basics down it’s mostly a matter of finding the things I’m looking for (for example Tags in Unity are called Groups in Godot). I was impressed by how smoothly everything ran and how tiny the engine itself and its files are. Unity feels like a bloated nightmare in comparison.

    There are a few pain points in Godot though that people need to be aware of before getting into it though. Godot 4 has big issues with its web exports making them not very viable, and there still isn’t an official way to port your games to consoles. Some of the features in Godot 4 are also somewhat experimental and aren’t nearly as “battle tested” as Unity, so if you’re super serious about game dev it may not be the best engine for production.



  • Don’t use frameworks, jump straight into a game engine.

    I’ve wasted a loooooot of time wrapping my head around creating games with frameworks and while I did get some experience there it was ultimately a pretty frustrating experience. I tried all the popular ones like MonoGame, Love2D, HaxeFlixel and while Haxe was pretty fun to use it ultimately felt like I spent ages reinventing the wheel and never really had time to… Well… Make the game. It didn’t help that I wasn’t very good at programming at the time.

    At some point I threw my hands up and just went to Unity and now Godot and it was suuuuuuch a good decision. Now I can quickly prototype and have a much better workflow without all the spaghetti. It’s more convenient, and chances are the end result will be way better and more optimized than whatever I was hacking up in frameworks at all. I’m sure a lot of people disagree, though.