- 13 Posts
- 17 Comments
I’ve been meaning to post some of my stuff to Flatpak when Godot 4.4 releases but never bothered to look into it. This is perfect, thanks for sharing!
popcar2@programming.devto Open Source@lemmy.ml•On the search for the ̶b̶e̶s̶t̶ decent presentation making software12·2 years agoGood read, and I think you might want to look at OnlyOffice. It’s open source and while it is kindof a shameless Microsoft Office clone, it does seem to support LaTeX when adding equations. Not sure how well it works as I don’t use it though. The slides app is pretty decent, the only bone I have to pick with it is that there aren’t many animation types and most of them are very basic. Otherwise, might be what you’re looking for.
Edit: I just tried it and it seems to work pretty well. Select LaTeX, type your equation, then select professional in the dropdown menu and it’ll show the equation.
popcar2@programming.devOPto Technology@lemmy.world•Results of the "Can you tell which images are AI generated?" surveyEnglish41·2 years agoTechnically you’re right but the thing about AI image generators is that they make it really easy to mass-produce results. Each one I used in the survey took me only a few minutes, if that. Some images like the cat ones came out great in the first try. If someone wants to curate AI images, it takes little effort.
popcar2@programming.devOPto Technology@lemmy.world•Results of the "Can you tell which images are AI generated?" surveyEnglish3·2 years agoGod DAMN it
popcar2@programming.devOPto Technology@lemmy.world•Results of the "Can you tell which images are AI generated?" surveyEnglish5·2 years agoNo, the AI didn’t try to copy the other art that was included. I also don’t train the model myself, I just tell it to create an image similar to another one. For example the fourth picture I told it to create a rough sketch of a person sitting on a bench using an ink pen, then I went online and looked for a human-made one that’s of a similar style.
popcar2@programming.devOPto Technology@lemmy.world•Results of the "Can you tell which images are AI generated?" surveyEnglish29·2 years agoI have. Disappointingly there isn’t much difference, the people working in CS have a 9.59 avg while the people that aren’t have a 9.61 avg.
There is a difference in people that have used AI gen before. People that have got a 9.70 avg, while people that haven’t have a 9.39 avg score. I’ll update the post to add this.
popcar2@programming.devOPto Technology@lemmy.world•[Survey] Can you tell which images are AI generated?English3·2 years agoYes, it’s the only model that manages to get text right, and the results are usually pretty consistent. It’s a big step forward.
popcar2@programming.devOPto Technology@lemmy.world•[Survey] Can you tell which images are AI generated?English121·2 years agoThe goal isn’t really to be a quiz, but rather just to see how susceptible people are to AI generated art. Many of the images I chose are intentionally vague, 80% of people so far got the line art sketch wrong, and that’s with knowing that many of these are AI generated. The results are definitely interesting to see.
A “don’t know” option would ruin the point since most people would just choose that. I want to see where people lean towards.
popcar2@programming.devOPto Open Source@lemmy.ml•What are some great open source games?English3·2 years agoIt’s just not very good compared to any other kart game. Aside from the fact that it’s very dated, the driving is slow, the levels are wide and uninspired, the racing itself is very simple. SRB2Kart is another open source karting game and it’s sooooo much better.
popcar2@programming.devOPto Game Development@programming.dev•Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenueEnglish1·2 years agoRust was made about a decade ago, Source 2 wasn’t a thing yet and there weren’t many other engine options.
popcar2@programming.devOPto Game Development@programming.dev•Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenue7·2 years agoWill Garry Newman decide to reskill his devs to use Godot?
Ehhh, I doubt it. His team is currently working on Source 2 for their game S&Box. I would expect he’s pretty close with Valve so he might just use Source 2 for the foreseeable future.
popcar2@programming.devOPto Game Development@programming.dev•Garry Newman: The new Unity pricing would have cost him $410,000 of lifetime revenueEnglish49·2 years agoCreators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?
popcar2@programming.devto Game Development@programming.dev•Underrated Game Engines Round-up – GameFromScratch1·2 years agoI’ve used Defold very briefly but it’s definitely a polished, well-done engine. Would recommend.
popcar2@programming.devto Game Development@programming.dev•QOTD: If you could go back in time, what advice would you give your past self before you started making games?English3·2 years agoYeah there is post-processing and shaders as you’d expect. I forgot to mention that I use GDScript, it fits in with the engine way more intuitively, not to mention C# support is lacking in a few things.
popcar2@programming.devto Game Development@programming.dev•QOTD: If you could go back in time, what advice would you give your past self before you started making games?English3·2 years agoPretty smooth, actually. The workflow isn’t too different from Unity and I got used to things quickly by reading the docs. After getting the basics down it’s mostly a matter of finding the things I’m looking for (for example Tags in Unity are called Groups in Godot). I was impressed by how smoothly everything ran and how tiny the engine itself and its files are. Unity feels like a bloated nightmare in comparison.
There are a few pain points in Godot though that people need to be aware of before getting into it though. Godot 4 has big issues with its web exports making them not very viable, and there still isn’t an official way to port your games to consoles. Some of the features in Godot 4 are also somewhat experimental and aren’t nearly as “battle tested” as Unity, so if you’re super serious about game dev it may not be the best engine for production.
popcar2@programming.devto Game Development@programming.dev•QOTD: If you could go back in time, what advice would you give your past self before you started making games?English6·2 years agoDon’t use frameworks, jump straight into a game engine.
I’ve wasted a loooooot of time wrapping my head around creating games with frameworks and while I did get some experience there it was ultimately a pretty frustrating experience. I tried all the popular ones like MonoGame, Love2D, HaxeFlixel and while Haxe was pretty fun to use it ultimately felt like I spent ages reinventing the wheel and never really had time to… Well… Make the game. It didn’t help that I wasn’t very good at programming at the time.
At some point I threw my hands up and just went to Unity and now Godot and it was suuuuuuch a good decision. Now I can quickly prototype and have a much better workflow without all the spaghetti. It’s more convenient, and chances are the end result will be way better and more optimized than whatever I was hacking up in frameworks at all. I’m sure a lot of people disagree, though.
I’ve started using more Zen Mods recently too, the most important one I would say is Zen Context Menu - which lets you de-clutter the options when you right click anything. There are way too many options being shown when you right clicked the sidebar, but it’s a lot nicer to use now.