Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a “Violation of section 5.10.4 of the Provider agreement.” This is a contridiction however. According to Martin Finkel in the linked article, “Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least).” Unity is swiftly coming to it’s demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

  • yetAnotherUser@lemmy.ca
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    2 years ago

    For anyone wondering:

    1. There was a plugin on Unity Store that acted a bridge between Unity and libVLC, which allowed developers to make video players inside the game engine. As the post says, it got removed.
    2. This plugin isn’t made by VideoLAN, it’s made by a company named Videolabs that includes several people who supposedly have contributed a lot on VLC and FFMPEG.
    3. The Videolan team made a blog post about this, if you want to know more: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html
    • Wrench@lemmy.world
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      2 years ago

      I also thought VLC was a bit shaky on their legality as well, but since their HQ was in a Nordic country (iirc) with more lax copyright laws, they got away with it.

      So I wouldn’t blame an app store for not wanting to take on legal gray area risk.

      • TwilightVulpine@lemmy.world
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        2 years ago

        VLC is just a media player. It isn’t on them if anyone is using it to watch or listen pirated content just as much as it isn’t on Adobe or Microsoft if people use them to read pirated books. They aren’t the one hosting or distributing the pirated content

        Really, I get an off feeling just by trying to parse out what is your reasoning here. Did we get to a point that technology is so corporately-controlled that the idea of a program can freely open files of a certain type is inherently subversive, as opposed to a service or storefront where everything is tied to some corporately-owned licenses?

        But I shouldn’t be alarmist and make too many assumptions. What is the “legal gray area risk” that you mean here?

        • Ross_audio@lemmy.world
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          2 years ago

          For context.

          https://www.zdnet.com/article/if-vlc-can-ship-a-free-dvd-player-why-cant-microsoft/

          Under French law DVD and Blu-ray codecs aren’t patentable and VLC is based in France. The organisation isn’t breaking any laws.

          Whether using VLC in the US is the legal grey area.

          So it’s not VideoLAN who might be breaking a law, it’s you by circumventing the anti piracy keys in DVDs and Blurays. Millennium copyright act and anywhere that signs up to a treaty containing reciprocal copyright law might have an issue.

          Patent infringements might also be possible in the US if you edited that open source code in that country, but US to EU patent treaties don’t cover software France deems unpatentable so distributing the codec is probably fine as long as it’s of French origin (and non-commercial use as per the GPL licence)

          In the UK, the codec might be patentable now after Brexit interestingly but we haven’t yet diverged on patent treaties with the EU yet as far as I know and we’re part of the US patent treaty still.

          Similar things happened with MP3 codecs in Linux before it was also made free. You’d either be prompted to make the choice to install yourself during or after the install. Or perhaps 2 downloads offered, one with and one without.

          All to show you as an individual made the choice to use those codecs. If there were any possible damages from an individual download is would be less than $40 in licencing. So a lawyer would have to submit a case for each individual for that as a possible settlement, not even guaranteed.

          As long as a large organisation isn’t liable for the codec install, it falls into “de minimis” legal territory.

          I remember a Live CD install of Ubuntu required some hoops to get codecs at one point in the distant past. I looked it up then out of curiosity.

        • Wrench@lemmy.world
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          2 years ago

          I think the discussion below your comment is good, but your comment, and the community response (in the form of comment votes), illustrates a problem I have with the lemmy community.

          Counter arguments are important.

          It seems Lemmy has an even bigger problem than Reddit did with circle jerks. Any counter argument that goes against the grain is immediately pounced on here. Especially if you don’t write a page long disclaimer that you don’t necessarily agree with the decision, I’m one of you, etc.

          I simply pointed out that <hated company> may have had a good reason to consider <3rd party plugin> a big enough legal liability to triage out of their store for the time being, based on some half remembered related knowledge of murky legal details of the past.

          You immediately implied that I’m some sort of corporate shill, even if it was politely worded. And the community piled on in response.

          It would be nice if there was at least an attempt to understand both sides of an argument here.

            • Wrench@lemmy.world
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              2 years ago

              But what about all those highly voted articles about how OTHER social media sites are dangerous echo chambers!

          • ripcord@lemmy.world
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            2 years ago

            Ha. The downvotes - to what seems like a reasonable reply (even if people disagree) - seem like they’re proving you right :)

      • computergeek125@lemmy.world
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        If Unity had a problem with VLC playing copyrighted content they should have said so, not issued a takedown on LGPL grounds. Regardless of whether they’re right or not from a lawyer perspective, it’s a bad look for Unity to show the double standard here.

      • AnUnusualRelic@lemmy.world
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        2 years ago

        but since their HQ was in a Nordic country (iirc)

        It’s French. And there’s nothing shaky about it. It’s even fully endorsed by the EU.

          • owen@lemmy.ca
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            2 years ago

            They’re stealing money from the mom and pop DVD technology license holders!!! 😡😡😡

  • rivermonster@lemmy.world
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    2 years ago

    Wait, people are still using Unity after they clearly demonstrated they’ll fuck you on a whim? Honestly, seems like everyone’s been given a fair warning about dealing with these scumbags. I get migrating a codebase is a motherfucker, and sometimes it is even easier to redevelop much or all of the project. But again, if you’re renting retail space from someone who is a psychopath, bipolar, and an arsonist (Unity in this case), and they might burn your shop down at any moment, sometimes you gotta move!

    • linearchaos@lemmy.world
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      New stuff would go well to end up under Godot. Porting your old s*** over and replicating all the assets and plugins is an insurmountable feet for most.

    • chitak166@lemmy.world
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      I get migrating a codebase is a motherfucker, and sometimes it is even easier to redevelop much or all of the project.

      This is the price they pay for not doing things right the first time.

    • douglasg14b@lemmy.world
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      Uh… Ofc they are?

      Even after all this I’m about to start a new game using unity. Why?

      Because there’s no way I can bring it to market with the ecosystems available in any other major engine given the type of game that it is. I’ve already prototyped for almost a year using various options to narrow it down.

      I would be forced to build so much from scratch for the mapping tech that I’d never ship it in say Godot.

      Do I want to use unity? Hell no, but am I going to give up on my dream because screw unity? Hell no. I’m not into pyric victories.

      • RockHornet@lemmy.world
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        There are a lot of ways to bring a game to market without Unity or Unreal. But if you can’t envision doing an input mapping system yourself just stop right now. It’s only going to get worse, engine or not.

  • uhmbah@lemmy.ca
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    2 years ago

    Front VLC blog, link in post above

    "After months of slow back-and-forth over email trying to find a compromise, including offering to exclude LGPL code from the assets, Unity basically told us we were not welcome back to their Store, ever. Even if we were to remove all LGPL code from the Unity package.

    Where it gets fun is that there are currently hundreds if not thousands of Unity assets that include LGPL dependencies (such as FFmpeg) in the Store right now. Enforcement is seemingly totally random, unless you get reported by someone, apparently."

      • Bogasse@lemmy.ml
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        2 years ago

        I suppose there are a lot of companies who would be glad to make you pay for their proprietary video standard, we would just pay for something formerly free 😟

  • gerbler@lemmy.world
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    2 years ago

    What pisses me off about the whole Unity thing is that if Unity makes itself eat shit then it just further consolidates engines into fewer hands. Godot is great and all but it doesn’t have everything Unreal has (I’m not throwing shade it’ll get there dw) and I really really don’t want Epic to have a bigger stranglehold on the games industry than it already does.

    Unity had its niche and if the executives could stop fucking around it would be lovely to have as a competitor in the landscape.

    Also to everyone saying “just don’t use Unity”: there are a lot of people who have put a lot of time and money and effort into learning Unity and it’s not exactly as easy as you think to just switch to an entirely new workflow. You also have to consider how impractical it is to switch engines mid-development. There’s a reason why Unreal 5 has been out for multiple years and we’re only just seeing games developed with it now. Developers (especially ones with big budgets and all the caveats they come with) don’t want to ship a game with the latest and greatest engine if there’s kinks to be worked out. This is why you still see Unreal 4 in games released today.

    • Tlaloc_Temporal@lemmy.ca
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      2 years ago

      It almost makes me think the higher ups got paid to kill Unity. All the C-suite got golden parachutes if they kill the project now.

      Then I remember OGL and the fat lack of competition they had, and remember C-suite often don’t know what they’re actually in charge of. Malice vs stupidity and such.

    • AnyOldName3@lemmy.world
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      2 years ago

      Epic donated hundreds of thousands of dollars to Godot when Unity was being dumb this summer, so either they think an open-source project is on the brink of making their competitor unprofitable and collapse, and think enough of the studios jumping ship will come to Unreal to cover that sum, or they’re concerned that someone will start enforcing antitrust laws and want something to point at to say they’re not a monopoly.

      • AstridWipenaugh@lemmy.world
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        2 years ago

        Epic is just a troll company. They donated to Godot when it served as a jab in the side of their competition (unity). Their entire business model is to inflict Stockholm Syndrome on their users via free games.

      • sir_reginald@lemmy.world
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        2 years ago

        I think they saw it as an opportunity to wash their image. “Look, we’re the good guys” kind of thing.

    • mightyfoolish@lemmy.world
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      2 years ago

      You are 100% correct of course. I do want to add that depending on the works/software of others is also a risk as well. It’s the tradeoff made when the developer decided not to build an engine from scratch. If the game engine company becomes shaky, the developers have to weigh that in when looking at the cost of switching or not. Or maybe everything will be fine.

    • chitak166@lemmy.world
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      there are a lot of people who have put a lot of time and money and effort into learning Unity and it’s not exactly as easy as you think to just switch to an entirely new workflow.

      Honestly, that’s the price they pay we pay for not doing things right the first time.

      I’m not sure why people have convinced themselves that they can just ignore problems and they will go away. Software licensing is an issue that pervades all development. Ignoring it is asinine and will lead you to wasting time and money on bullshit.

      When I was picking an engine to learn, I chose Godot. Now I’m not bitching when Unity is dying because I said it was going to die years ago. People just like to ignore problems until they can’t.

  • Rustmilian@lemmy.world
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    2 years ago

    Go help out Godot or perhaps Bevy, financially, by contributing code &/or bug reports or by any other means you may be capable of.
    When Unity dies you’ll be thankful you did.

  • Arete@lemmy.world
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    2 years ago

    LGPL requires distributing the license with any code. I imagine unity does that with the core code, but it would be difficult to enforce that for assets distributed in their store, which they would be liable for legally. I imagine this will be resolved, but I no longer use Unity so idfc

    • rockSlayer@lemmy.world
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      No it won’t. This is 5.10.4 of the Unity Provider agreement, it’s total bullshit.

      Provider represents and warrants that its Assets shall not contain (a) any software licensed under the GNU General Public License or GNU Library or Lesser General Public License, or any other license with terms that include a requirement to extend such license to any modification or combined work and provide for the distribution of the combined or modified product’s source code upon demand so that Customer content becomes subject to the terms of such license; or (b) any software that is a modification or derivative of any software licensed under the GNU General Public License or Library or Lesser Public License, or any other license with terms similar thereto so that Customer content become subject to the terms of such license.

    • Rustmilian@lemmy.world
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      Their asset store will dry up faster than a puddle of water in Death Valley if you do that. ◉⁠‿⁠◉

  • kingthrillgore@lemmy.ml
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    Some of these comments are wack. “Just stop using Unity” bro some people don’t get that choice.

    • CaptainBasculin@lemmy.ml
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      2 years ago

      So does most popular game engines (like Unreal and Godot) to give game developers easier access to certain content they can use in their games.

      • SandLight@lemmy.world
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        In my case it’s because I’m too far along in my project and would lose probably a years worth of work. My next project will be Godot or something else though

  • rivermonster@lemmy.world
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    I don’t envy you that miserable decision. And I get that you’ve evaluated everything and personally feel it’s worth gambling that they don’t fuck you and make it pointless, all that effort, bringing the game to market.

    I’m rooting for you here, and I hope everything works out!

    I feel just as awful for anyone who has an overwhelming port or even an impossible port. It’s just miserable.