• @Octagon9561@lemmy.ml
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    238 months ago

    How’s the performance per watt?

    Oh wait. Nevermind, Intel sucks anyway. If it’s not performance issues, it’s hardware exploits. Not to mention Intel’s support for genocide in Gaza.

    • De Lancre
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      -808 months ago

      Remember guys: killing jews - normal, killing terrorists - genocide.

      • @Blum0108@lemmy.world
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        508 months ago

        Why does it have to be one or the other? Killing Jews = bad. Killing innocent Palestinians = bad.

        • ඞmir
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          -48 months ago

          Why did you only add the innocent qualifier to the latter part?

          • @Blum0108@lemmy.world
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            58 months ago

            To differentiate between civilians and Hamas combatants to hopefully avoid “whataboutisms” from people who try to pick apart any innocuous statement on the Internet.

            • ඞmir
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              -38 months ago

              Hamas combatants were not so long ago normal people, pushed out of their homes by foreign settlers and then have their entire families turned to glass for peacefully protesting. This is not a “both sides have valid arguments” matter.

      • من البحر إلى النهر
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        128 months ago

        70% of the murdered are women and children, this is if you assume all Palestinian men are terrorists with no right to defend themselves or exist on their land.

        “All Natives Resist Colonialists” – Zeev Jabotinsky

  • @NounsAndWords@lemmy.world
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    228 months ago

    On a technical level, it’s hard to say why Meteor Lake has regressed in this test, but the CPU’s performance characteristics elsewhere imply that Intel simply might not have cared as much about IPC. Meteor Lake is primarily designed to excel in AI applications and comes with the company’s most powerful integrated graphics yet. It also features Foveros technology and multiple tiles manufactured on different processes. So while Intel doesn’t beat AMD or Apple with Meteor Lake in IPC measurements, there’s a lot more going on under the hood.

    • @sugartits@lemmy.world
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      148 months ago

      comes with the company’s most powerful integrated graphics yet.

      Not a particularly high bar there…

  • @pixxelkick@lemmy.world
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    -36
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    8 months ago

    ITT: non devs that think multithreading is still difficult.

    It’s become so trivial in many frameworks/languages nowadays, its starting to actually shifting towards single threading being something you have to do intentionally.

    Everything is async by default first class and you have to go out of your way to unparallelize it.

    It’s being awhile since I have seen anything mainstream that seriously cared about single thread performance enough to make it the most important benchmark.

    I care about TDP way more. Your single thread performance doesn’t mean shit if your cpu starts to thermal throttle.

    • @qqq@lemmy.world
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      38
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      8 months ago

      Async features in almost all popular languages are a single thread running an event loop (Go being an exception there I believe). Multi threading is still quite difficult to get right if the task isn’t trivially parallelizable.

      • @brian@programming.dev
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        28 months ago

        A lot of languages have an asunc/await facade for tasks run on a background thread for result (c#, clj, py, etc), but it’s certainly not the default anywhere, and go most goroutines(?)/other csp implementations are probably going to be yielding for some io most of the time at the bottom anyway

        • @qqq@lemmy.world
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          18 months ago

          Yes I’m mostly familiar with this in Kotlin. Sometimes this is kinda a footgun because you’re writing multi threaded code without explicitly doing so.

    • @throwwyacc@lemmy.world
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      28 months ago

      I’m a software engineer. And yes multithreading is difficult, just slapping on async isn’t necessarily going to help you run code in parallel

      Think about the workload a game is using, you have to do most calcs on a frame by frame basis and you tend to want effects to apply in order. So you have a hard time running in parallel as the state for frame 1 needs to be calculated before frame 2. And within frame 1 any number of scripts can rely on the results of another, so you can’t just throw threads at the problem You can do some things like the sound system but beyond that it’s not trivial