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Joined 1 year ago
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Cake day: August 22nd, 2024

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  • merthyr1831@lemmy.mltoLinux@lemmy.mlAsahi Lina quits Linux graphics development
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    11 months ago

    Hector and others were really bad losses for the Rust kernel devs but Lina? That’s catastrophic. She was a figurehead in getting apple silicon working so well on Linux that even Linus moved his development machine to an M1 Macbook.

    Linus has royally fucked it with how long he sat on the side of this. Im so sorry to Lina and others who have been burned by this community.


  • RISC-V is just about at pi3 levels of performance so it’s not really that good for end user stuff yet. Alibaba launched a new core recently that might improve things though.

    On their servers? possibly. RISC-V is competitive when you stuff a bunch of cores into it and make it do basic server tasks that haven’t gotten more complex over the years. And in AI, you may just need a cheap CPU to orchestrate your GPUs/NPUs so anything will work there.

    I think we’ll see m1+ levels of desktop performance on RISCV within the next 4 years though. trump will do wonders for the Chinese semiconductor industry.




  • merthyr1831@lemmy.mltoLinux@lemmy.ml*Permanently Deleted*
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    1 year ago

    Just proves to me that this should’ve gone to remediation so much earlier. Losing three important contributors to the Kernel, because people were scared of involving the Code of Conduct Committee from the start, is a shit sandwich, regardless of whoever you want to blame for this.

    I’m not gonna lose sleep over his departure but the Linux foundation could do a lot to improve the professionalism of the project instead of dumping money on chasing AI.







  • merthyr1831@lemmy.mltoLinux@lemmy.ml*Permanently Deleted*
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    1 year ago

    I still don’t understand why Fedora feels it is superior at packaging a flatpak over the people who actively develop and distribute their own flatpak.

    Sure, the bugs might be fixed now, but Fedora still prefers its own flatpak repo over flathub for little benefit, duplicating the effort of dozens of developers for a worse downstream experience.

    If you distribute your app via Flatpak, what benefit is there over “disk space” (irrelevant for all but embedded devices) or the vague superiority complex of distro maintainers to manage your dependencies for you.

    Even if downstream fixes a bug or two, those should be merged upstream. Imagine if Fedora staunchly refused to upstream fixes to bugs in the kernel?





  • You should be fine with just Godot for now. Don’t over-engineer things until you need to, or you’ll just scare away potential contributors.

    If you need to test portability, try spinning up a VM or a second system and getting the project running on that new system. You can work out the issues from there.

    A final thought: one method for open sourcing commercial games you may want to consider is separating the assets and engine into multiple repositories, with a restrictive (paid) license for the former. The engine can then be openly developed by owners of the game.

    Of course, I’m gonna support anyone who open-sources the FULL game but it’s worth considering if you’re thinking of this as a hobby project or a commercial venture.


  • If the Nvidia card of equal performance is measurably faster you can stick with AMD but realistically there isn’t much pain with Nvidia. Most distros integrate the drivers fine enough.

    I’d get at least 2 drives for dual booting since a linux/windows update can mess with the bootloader. You should be fine otherwise since most Linux stuff works out of the box - If you need any reassurance just search the specific part (motherboard, cpu, etc.) with “linux” in the search terms and hopefully you’ll get some info.

    In my experience, though, I’ve never had hardware issues on desktop with Linux. It’s usually laptops or bleeding edge stuff that takes a couple months to get ironed out.